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Bugs and Issues / Changes in the State Machine
« on: July 07, 2016, 05:56:49 pm »
I have been annoyed recently with the fact that upon deletion of the wrong node in the project tree of a state machine, it is not possible to reverse the changes and you do not see what you are actually deleting! Even if you close the project without saving it (!) the changes still remain when the project is reopened. This is not how it should work! If it is so difficult to implement the "back" function, could you please at least highlight the node within the diagram that is about to be deleted? Or just do not save those changes to the project before they are committed... Thanks a lot!

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Sorry for the very basic question, but since I already spent the whole day trying to figure this out, I will now try my luck on this forum.

-Is there a way to change a value of a guard condition further down the State Machine (SysML 1.4) via a trigger?

Say:
(State1)--trigger1:{run=true}--> (State2)--[run]-->(State3)

I tried the "Change" and "Signal" triggers, but all of the variables do not seem to have any effect on the Guard statement...

Thanks a lot for your help!

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