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Messages - cris

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1
Suggestions and Requests / Source code Editor
« on: November 12, 2003, 06:21:52 am »
Hi
Im happy to have an editor inside EA, so i can code while im modeling.
I think it can be very useful (and i think its easy to implement) having a button to change between the implementation and header files (.h and .cpp, i use C++).
This way we can edit the code or the declaration of a class easily.

Thanks!


2
Suggestions and Requests / Collaboration diagram: small change
« on: October 07, 2003, 12:23:34 am »
Hi

The messages on the collaboration diagrams look like:
1.4 val:=Func()
1.5 *[each]: dosomething()

i think that UML standard states that there is always a ':' . Its ok on loops, but i think its wrong on normal messages, and it should be
1.4 : val:=Func()

excuses if im wrong.

I have also noticed that when i see collabotarions diagrams from previous days, the loop condition is not on the diagram thougth it is on the message details,
and sometimes some messages or relations are not where i put them (version 3.60.637).

Thanks!



3
Suggestions and Requests / Re: Collaboration diagrams
« on: June 11, 2003, 02:24:01 am »
It seems the collaboration message numbers can only have 2 leves, i.e: 1, 1.1, 1.2, etc.
Is there a way to use more nesting levels?
(i.e: 1, 1.1, 1.1.1, 1.1.2, 1.2, etc)

Thanks!

4
Suggestions and Requests / Request Feature: Code editor
« on: May 05, 2003, 06:19:18 am »
Im planning to use EA to generate code and round-trip development.
It could be great also to have a code editor inside EA, so if i go to a class methods, and click on a method, there is a "code" tab on the method property page so it shows the code inside that method, and we could change it. This code can be obtained from reverse engineering C++ or Java code, and will be used to fill the method's body when code generation.
I try to make small body methods(we all should do it that way), so i think basic editing capabilities are enough inside this code box... color syntax would be great also.

Is this possible? could you add this feature?

Thanks!

5
Suggestions and Requests / Automation: detect selected elements
« on: April 28, 2003, 12:25:34 pm »
Im new to this program.
I want to use it to make refactorings over designs and
code, so i need to detect which is the active document/diagram, detect what are the selected class(es)
on this diagram, so i can apply a transformation on this class only.
The automation interface can tell me what are the selected classes?
Is there any refactoring feature planned?

Thanks!

6
General Board / Re: C++ classes generation
« on: November 11, 2003, 12:13:08 am »
Hi
I attempt to create code from scratch, just from the model.
I made today a new project, just a couple of classes, and a attribute on each.

When i see the template's form (using Ctrl+Shift+P), all templates are empty, no matter what languaje or what template i choose.

I tried to generate code:
I select the 2 classes, and then i click on
Project -> Source code engineering -> Batch Generate Selected elements (May+F11) (or using right click to select Code Generation).

First, it says its going to generate class1.java (java classes), but i have previously selected C++ as default code generation (in Tools -> Options -> Generation ).

Second, it generates a file of exactly 0 bytes.

should i try to reinstall EA?


Edited: After reinstalling EA 3.60, i can now see and modify thecode generation templates, and i can generate C++ code.


7
General Board / C++ classes generation
« on: November 10, 2003, 01:29:13 am »
Hi
Im trying to generate code, but i cant.
Im using EA 3.60, build 650.
It seems i need code generation templates, but i havent any.

I've created some classes on a diagram, i put some links, and i defined a few attributes and operations.

When i try to generate code, EA says that the .h file doesnt have a class declaration, anyway, it creates header files with 0 bytes. ???

Can anyone help me to generate code?

Thanks!

8
General Board / Re: UML Patterns downloadable?
« on: July 03, 2003, 11:14:49 pm »
I started to make some GoF patterns on EA,
but i have only made 3 or 4 of them yet...

I dont know well how to use them later
because there is options to ask for the name of some of the class, but i dont know if there is an option to use a class you already have on the model when you include the pattern, etc.

9
General Board / Q: C++ template reverse engineering
« on: May 06, 2003, 01:06:03 pm »
Im new to this program,
is this possible with EA reverse engineering of templates?
it seems that i cannot get a type that is a template instantiation.
This is an example code:

class Token
{
public:
   int mTokenType;
};

typedef vector<Token> TTokenMap;

class STree
{
private:
 TTokenMap tokens;
};

EA can import this? i have problems getting a link (aggregation) from STree to Token...
Is there a better way to make the code/design using STL collections?

Can EA generate code using STL easily? how?

Thanks in advance!


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