Please note : This help page is not for the latest version of Enterprise Architect. The latest help can be found here.
Guards and Effects
Guards and Effects are used to control the flow of the simulation and to execute additional actions or effects during the course of a simulation.
Guards and Effects
Concept |
Detail |
See also |
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Guards |
Guards are conditional statements that are evaluated whenever the simulator has to determine the path to take next. Guards typically have these characteristics:
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Dynamic Simulation with Javascript |
Adding Guards |
Guards are defined on the Transition or Control Flow in the 'Properties' dialog for the selected connector. A Guard is typically a piece of Javascript that will evaluate to either True or False. For example, here is a conditional statement that refers to a current variable (Balance) being greater than zero. Note the use of the prefix this to indicate that the variable is a member of the current Class context.
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Evaluation Semantics |
During execution the Simulator will examine all possible paths forward and evaluate any guard conditions. This evaluation could establish that:
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Effects |
Effects are defined behaviors that are executed at special times:
Effects can either be a section of Javascript code or a call to another Behavior element in the current simulation. |
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Javascript Effects |
A Javascript effect might resemble this example, in which the Balance variable is decremented: |
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Call Behavior Effects |
In this example the effect is a call behavior effect. In this case, it calls into a model the Activity named Decrement Balance that is defined elsewhere. The simulation will then enter into that diagram/behavior and continue to execute until returning to the point at which the effect was invoked. |
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Order of Execution of Effects |
In complex simulations that might involve transitioning out of deeply nested states into other deeply nested states in a different parent context, it is important to consider these rules concerning the order of execution:
So the basic rule is: all exit actions, followed by all transition actions, and finally all entry actions. |
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Note on Javascript Variables |
Javascript variables to be accessed and referred to during Simulation execution belong to either:
This is important to let the Javascript engine know you are referring to a Simulation variable and not a simple local variable used during, for example, basic calculations. You can create Simulation variables of arbitrary scope and depth - for example, this.customer.name is a legitimate qualified name. |
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