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Transition
Description
If you need to define the logical movement from one State to another in a StateMachine diagram, you can drag a Transition connector from the Toolbox onto the diagram. You control the Transition through the connector 'Properties' dialog.
Field |
Action |
See also |
---|---|---|
Guard |
Type in the expression to be evaluated after an Event is dispatched but before the corresponding Transition is triggered. If the guard is true at that time, the Transition is enabled; otherwise, it is disabled. |
|
Effect is a Behavior |
Convert the 'Effect' field from a free-text field to the definition of a specific Activity or behavior. The 'Select <Item>' dialog displays, prompting you to select the Activity or behavior element from the model. |
Select |
Effect |
Either:
|
|
Trigger Name |
Specify the name of the trigger; either:
|
|
Trigger Type |
Specify the type of trigger:
Code generation for StateMachines expects a specification value for any of the four types. |
|
Specification |
Specify the event instigating the Transition; either:
|
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New |
Clear the fields ready to begin defining a new trigger. |
|
Save |
Save the newly created or edited trigger. |
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Delete |
Remove the selected trigger from the list. |
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<trigger list> |
List the existing triggers, which might or might not have names and types, and which can include triggers created in older models. |
Notes
- Fork and Join segments can have neither triggers nor guards
- You can identify hidden triggers and locate triggers in the Browser window, using the 'Find Triggers Associated' option on the Transition connector context menu; if one trigger exists for the Transition it is immediately highlighted in the Browser window, if more than one trigger exists the 'Element Usage' dialog displays - select the required trigger and click on the to highlight the trigger in the Browser window
- You can define a self-Transition as an Internal Transition, and represent the connector and its properties in a compartment of the State element
Toolbox icon
Learn more
OMG UML Specification:
The OMG Unified Modeling Language specification, (v2.5.1, p.359) states:
A Transition represents an arc between exactly one source Vertex and exactly one Target vertex (the source and targets may be the same Vertex). It may form part of a compound transition, which takes the StateMachine from one steady State configuration to another, representing the full response of the StateMachine to an occurrence of an Event that triggered it.