Book a Demo

Author Topic: Reversing information in .cpp files  (Read 2053 times)

RobinP

  • EA Novice
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Reversing information in .cpp files
« on: March 03, 2005, 07:55:34 am »
Hi Folks,

I'm just evaluating EA, and of course one of the first things you do is throw a lump of previously written code at it to see what comes out.

However for C++, it seems that the reverse engineering tool ignores the .cpp files, thus completely missing any dynamic relationships between classes, e.g. when a class method creates an instance of another class.  This behaviour is confirmed by the help file: "When you import C++, you will need to select the appropriate header file (.h) file as the source code to import. EA does not use information in the .cpp file. "


This then gives you a model which basically has a large part of the class stucture missing.  Is there any way round this, or any plans to include parsing the .cpp files in the future?

Thanks for any help,

Robin.