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Author Topic: ActionScript 3 reverse engineering  (Read 2675 times)

lharp

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ActionScript 3 reverse engineering
« on: September 25, 2006, 05:30:20 am »
Hello Sparxers,

first of all, your tool is really incredible! This is what I was always looking for UML design..

But I've got a question. It is really cool that you added support for ActionScript language (both 2.0 & 3.0 versions).
But is it also possible to reverse engineer existing AS3 code? I didn't manage to succeed with this. I was able to import only AS2 classes. Is AS3 reverse engineering not supported in the latest version?

Thanks for answers..

-lharp-

«Midnight»

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Re: ActionScript 3 reverse engineering
« Reply #1 on: September 25, 2006, 09:49:13 am »
Lharp,

Check the version...

That's a loaded statement. First check that you are using a recent build of EA. At this time EA 6.5, build 797 is current.

Now check the version of ActionScript you've set the for importing. The default is 2.0. This is a bit subtle the first time. From the EA main menu choose Tools | Options |ActionScript (the ActionScript option may be 'inside' the Source Code Engineering entry). You can set the Default Version (which is itself 'inside' the Options for the current model) to 3.0. EA should remember this setting. [That is, it says "current model" but will assume this setting is "current" for any new model until you change the setting again.]

HTH, David

PS: See also the ActionScript Conventsions page in the help file. This page is not indexed, but you can find it in the HTML help contents under Code Engineering | Modeling Conventions | Actionscript [sic] Conventions.
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Eve

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Re: ActionScript 3 reverse engineering
« Reply #2 on: September 25, 2006, 05:35:04 pm »
Midnight, that option doesn't effect reverse engineering at all.

Actionscript 3.0 support is included, what exactly are you having troubles with.