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Author Topic: Quick Game Question. (multi threads)  (Read 3246 times)

JCollcu

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Quick Game Question. (multi threads)
« on: September 17, 2010, 09:07:02 am »
My friend is designing a game and I am helping. He has now decided that the game should allow the user to browse the game world while the game is updating for one game day to the next.

In order to do this i will need threads.

I would like to (hopefully) code this myself not use a library

Are there any open source, multi-threaded projects i could look through to see how it is done? Thx ahead of time
« Last Edit: September 17, 2010, 09:28:04 am by Jcollcu »

mrf

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Re: Quick Game Question. (multi threads)
« Reply #1 on: September 17, 2010, 09:52:20 am »
I've got a code example (Object Oriented C++) from a spare time project I've been working on. If you can PM me your email address I'll send it through when I get home.
Best Regards,

Michael

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"It is more complicated than you think." - RFC 1925, Section 2.8

JCollcu

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Re: Quick Game Question. (multi threads)
« Reply #2 on: September 17, 2010, 10:31:00 am »
PM sent.

beginner

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Re: Quick Game Question. (multi threads)
« Reply #3 on: September 21, 2010, 04:15:22 am »
Michael,
would you also (in your spare time or after work, you know) post such samples on the Community Site? Maybe it's a good idea to keep those "internal" coding stuff on a public site. One should think about ways to search the Community Site for such stuff as I think that the current potential via keywords is quite limited.

b.