Book a Demo

Author Topic: Suggestion: Orthogonal boundary  (Read 12948 times)

qwerty

  • EA Guru
  • *****
  • Posts: 13584
  • Karma: +397/-301
  • I'm no guru at all
    • View Profile
Re: Suggestion: Orthogonal boundary
« Reply #15 on: September 23, 2015, 07:09:42 pm »
I was not suggesting to use connectors this way for real. Just stating that the rendering mechanism is already present. So towards Sparx: it shouldn't be a big deal to implement polygons.

q.