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Author Topic: C++ Code Generation/Synchronization  (Read 3265 times)

Makulik

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C++ Code Generation/Synchronization
« on: October 31, 2012, 04:38:18 am »
EA's standard C++ code generation template produces an include guard using the GUID of the associated element. Does anyone know if this is essential for EA's internal C++ parser when synchronizing (round-tripping) from changes in the generated file, to associate the correct model element?

I've changed this part to use an include guard generated from the element name, because I just don't like the GUIDs there, but a colleague of mine has doubt's that this change might break syncing from the code. I personally don't believe so.

Regards,
Günther
« Last Edit: October 31, 2012, 04:39:23 am by Makulik »

Eve

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Re: C++ Code Generation/Synchronization
« Reply #1 on: October 31, 2012, 08:33:59 am »
No, it won't break the parser.