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Author Topic: Manipulating File name C++  (Read 2550 times)

LOBO

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Manipulating File name C++
« on: March 12, 2021, 12:15:35 am »
Hey everyone,

i have a problem with the generated filenames.

Lets say i have wrote 2 files manually.

Foo.cpp
Foo.h

I named the Class in Foo.cpp:

class CFoo{
};

So when i import my files into EA, the class is recognized and EA names it CFoo.(ofc)

When i generate the code out of this model, it names the file CFoo.cpp and CFoo.h .

Is there any option, that EA keeps the filename and not the class name or can i manipulate the editor (when yes, where?)?

Beste regards

LOBO