Lets try a different approach to this and see if it helps.
First off, the terms parent, sibling, child states are confusing to me as there are no generalization/specialization relationships involved in statemachines. If, in your diagram, states A and B are nested in state C, then state C (according to Harel) is an abstraction of the paired states A and B, not a generalization of them.
I suspect your sibling and/or child states are actually Harel's orStates. In the above example, if an object is in state C, then it must be in either state A or B, but not both.
I also suspect your state compartments are Harel's andStates. If state M has compartments 1 and 2, then, if the object is in state M, it must be in both states M1 and M2 at the same time, giving rise to concurrency.
In a fashion reminiscent of Structured Programming, andStates and orStates may be nested within each other to any level of sanity.
Next we note that all statemachines are defined fully in the context of an object; each state being defined as a specific combination of the object's slot values (or range of values). Composite objects most frequently give rise to andStates; the compartments being defined along the lines of its component objects.
We may now say: any event that the object is capable of sensing or signaling, is available to the whole object regardless of its current state at the time of the event's occurrence. We also note that a given event may be signaled by one or more processes, they are not specific to only one process. An example might be a divide by zero event.
Some events are so significant that nothing special is required to detect them. A diesel engine of a rail road train, crashing though your living room as you watch TV might be such an event. Other events are more subtle (like ones spouse quietly falling into an emotional depression) requiring one to pro-actively listen (subscribe) for them.
Finally, at the CIM and PIM level of modeling, all objects are capable of sensing any event in the known Universe. This is because events are broadcast, not directed communications from one object to another. A major benefit of the statemachine concept is that one may specify the states in which an object will, or will not, respond to a specific event, if it responds to any at all.
If we are in agreement with all of this so far, can you express your question or concern in this context? I suspect we are in agreement, but you perceive that somehow EA does not conform to this in some way?