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Uml Process / Re: SysML SendMessage, AcceptEvent, State Machine effect, Signal data and simulation
« on: May 08, 2024, 05:34:03 pm »
State Diagram with Ingress/Exit Procedures:
- To illustrate the typical execution sequence and unusual situations, use a state chart.
- Specify how states and transitions should enter and leave.
- The entrance action has the ability to detect unusual situations and initiate a shift to a "exception handling" state in the interruptible zone, which is equivalent to the C++ try block.
- For the "exception handling" state, define numerous exit actions, each of which should correspond to a distinct C++ catch block. The catch-body operations would be represented by these departure actions.
- By substituting state transitions and actions for repeated repetitions of the same event, this method eliminates their limitations.