Author Topic: How use WIN32 UI Objects in interactive simulation  (Read 2658 times)

alexM

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How use WIN32 UI Objects in interactive simulation
« on: December 18, 2014, 10:31:12 pm »
Hi, i have realized a state diagram to rapresent my  model behaviour,  i have realized many interface ( with UserInterface diagram)  to pass input in my state machine during simulation.

I have used EditControlBox (Win32 UI toolbox object) to pass my input and  Botton (Win32 UI toolbox  object) to activate the transition in my simulation ( to each botton has been associated  a trigger and  his signal).

For the association "trigger-botton" it has been necessary  assign a specific TAG to Botton  with a particular name and  to pass my input it  has been necessary assign a particular value to this TAG
: (tag name = OnClick, tag value = UIBroadcastSignal("<Trigger/Signal>",{'<Signal_attribute>': dialog.<Screen>.<EditControlBox>.Text}).

My simulation and my user interfaces work correctly, but
I would like to use other Win32 UI objects to pass the input in my state machine simulation, but i don't know the specific Tag name and Tag value sintax to associate these objects to my triggers and signals.

Can anyone help me?