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State Invariant

A State Invariant is a condition applied to a Lifeline, which must be fulfilled for the Lifeline to exist. You create a State Invariant by dragging the State/Continuation element onto the diagram from the Interaction Elements page of the Toolbox.

This diagram illustrates a State Invariant.

A UML Sequence diagram showing a State/Continuation element used as a State Invariant.

When a State Invariant is moved near to a Lifeline, it snaps to the center. If the sequence object is dragged left or right, the State Invariant moves with it.

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OMG UML Specification:

The OMG Unified Modeling Language specification, (v2.5.1, p. 630) states:

A StateInvariant is a runtime constraint on the participants of the Interaction. It may be used to specify a variety of different kinds of Constraints, such as values of Attributes or Variables, internal or external States, and so on. A StateInvariant is an InteractionFragment and it is placed on a Lifeline.