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Author Topic: Reverse engineering C# - structs  (Read 3083 times)

PaulH

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Reverse engineering C# - structs
« on: February 16, 2006, 09:32:47 am »
The MDG link doesn't reverse engineer structs - is this a bug or have I missed something?

klintan

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Re: Reverse engineering C# - structs
« Reply #1 on: March 02, 2006, 07:27:03 am »
I have the same problem - very annoying.

Eve

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Re: Reverse engineering C# - structs
« Reply #2 on: March 02, 2006, 02:47:21 pm »
I believe that this is a bug in the merge functionality of the MDG link.  We currently have someone investigating it.

You can import structs and enums by using EA's normal reverse engineering functionality.  eg. Project | Import Source Directory.

Paolo F Cantoni

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Re: Reverse engineering C# - structs
« Reply #3 on: October 05, 2006, 04:21:48 am »
Quote
I believe that this is a bug in the merge functionality of the MDG link.  We currently have someone investigating it.

You can import structs and enums by using EA's normal reverse engineering functionality.  eg. Project | Import Source Directory.
Simon,

This problem is still there...  Well, a slightly modified form...

I moved a struct from one namespace to another.  MDG spotted the new struct, but didn't remove the old one...

Import Source Directory - picked it up (for deletion) fine.

Any ETA?  (or is this a new bug?)

Paolo
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Eve

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Re: Reverse engineering C# - structs
« Reply #4 on: October 05, 2006, 03:00:06 pm »
It's something completely different.  This issue was that structs (on the code side) weren't picked up at all by the MDG link.

At the moment there is no option/capability for the merge to remove classes (or structs).