Book a Demo

Author Topic: Generate code from state entry/do/exit of state machine  (Read 3344 times)

Kenny

  • EA Novice
  • *
  • Posts: 9
  • Karma: +0/-0
    • View Profile
Generate code from state entry/do/exit of state machine
« on: April 17, 2017, 08:42:07 am »
Hi,
I am trying to generate c++ code from state machine by using "executable statemachine" artifact. The c++ code can be generated successfully, but the content in the state's entry/do/exit sections are ignored. All of the attributes and operations under a state symbol are ignored.

Is there a way to tell the generator to generate also code out of the state's entry/do/exit sections?

Thanks.
BR
Kenny
« Last Edit: April 17, 2017, 04:34:26 pm by Kenny »