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Author Topic: Modelling an User Inteface and Code Generation  (Read 5804 times)

Hirsel

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Modelling an User Inteface and Code Generation
« on: March 31, 2006, 01:15:04 am »
Hi there,

i just tried to build an UserIntefacen in EA with a Screen and some Buttons and so on. Now, when I try to genereate a Source Code(c++) from this Interface, it give's me just an nearly empty (only deconstructor ist there...) file.

Isn't it possible to generate a sourcecode file so that the User Intraface looks the same as in EA (e.g. All buttons and textboxes at the right positions etc...)

I've read a lot about PIM and that kind of stuff but I'm not sure if this is the right way :-)

thx for your help!

c ya

Hirsel
« Last Edit: March 31, 2006, 01:32:39 am by Hirsel »

jeshaw2

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Re: Modelling an User Inteface and Code Generation
« Reply #1 on: March 31, 2006, 08:26:13 am »
I think you are pushing the UML envelope too far.  I've never seen any machine generated GUI (from any CASE tool) that was pleasing to look at, easy to navigate, and effective to use.  I've always relied on Cognative Designers to develop that.
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thomaskilian

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Re: Modelling an User Inteface and Code Generation
« Reply #2 on: April 01, 2006, 12:10:06 pm »
Yes, Jim. What EA can do is to provide support some framework in order to spit out the frames and buttons to be present. But layout is a piece of work to be done outside EA.

Hirsel

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Re: Modelling an User Inteface and Code Generation
« Reply #3 on: April 02, 2006, 11:03:47 pm »
ok thx :D

I was just overwhelmend by the screenshots in den EA-Help... and because of the VERY nice features to align all the buttons and boxes, which is so much better than in the Borland Builder i hoped it could be possible to use is advantage of EA in my software project...

so i'm going back to position all buttons manually  :'(

c ya

Hirsel