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Messages - linexc

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1
Dear Community,

At present I have a composite state machine which contains some pseudostates, including initial, exit, choice, entry and exit node. When I use the build-in statechart editor to show the state-next state table, the exit and entry point cannot display as the other pseudostates.
Is there a solution to solve this?
Same question as here.https://stackoverflow.com/questions/70923485/how-to-display-entryexit-point-in-the-state-transition-table
Thanks.


2
Bugs and Issues / Automatic transition using guard
« on: November 02, 2021, 11:30:25 pm »
Dear Community,

I got a problem when I tried simulating a state machine using EA14. As what you can find in the 1st link below, the state machine cannot switch from state3 to state2 automatically, if I fired the trigger "start" and afterwards altered the [guard1] to true.
In the 2nd link, after the simulation starts, the superstate state1 cannot switch to state2, even when[guard1] is true.

1st link: https://imgur.com/a/cSCC7cK
2nd link: https://imgur.com/a/P5FET3t

Based on my understanding, this transition can occur anytime automatically, if the [guard1] is true. But it does not work on my laptop.

Thanks in advance if you have any idea.

BG
Linexc

3
Bugs and Issues / Re: is the ExitPoint dead?
« on: October 26, 2021, 08:01:22 pm »
Hello Geert,

Thanks for your reply.
I can confirm the ExitPoint is nested under state1. But the problem exists still.  A screenshot of the project browser can be found in the link below.

https://imgur.com/a/pyeSNIU

BR
Linexc

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Bugs and Issues / Re: is the ExitPoint dead?
« on: October 26, 2021, 05:34:57 pm »
Hello Eve,

thanks for your reply.
Do you mean the ExitPoint should be placed as the screenshot in the link below? But there is no difference between the both results of simulation.

https://imgur.com/a/RdBPVcG

BR
Linexc

5
Bugs and Issues / is the ExitPoint dead?
« on: October 25, 2021, 08:26:52 pm »
Hello Community,
 
I am using EA 14 and my colleague using EA15. But both of us have a problem while trying simulate the statemachine with an ExitPoint. As what you can find in the imgur link, the state transition from state1 to state2 does not work after I activate the trigger "test". The exit operation inside State3 contains the code as :
System.out.print("first statement.");
this.m_StateMachineImpl.m_pManager.BroadCastEvent("ExitConrurrent2");

BTW, the system.out.print does not work either.  :'(

It would be super nice if you can figure it out.
https://imgur.com/a/1A2exKc

Look forward to your reply.
Linexc

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