Yes, everything I found so far was: "Playlist Maintence", "DSP Effects", "On" and the SM with "Init, Running and Stopped". If there as an another useful exemple, please let me know. All these SM's can only be executed in Manual mode, their execution in the Interpreted mode fails because the guard conditions are not defined anywhere. We need to define what we mean with variables though. So if I set those "variables" (?) to true within the "Effect" window of some transition before, it works.
But my question was a bit different. If I simply define these variables somewhere early and want to test my State Machine using a range of parameters, I have to define a separate Transitions+Triggers+Effects to change the guard handling further down the simulation. So if I have a simple guard condition x>5, only for that I need two transitions, two triggers, and two Effects (x=3 and x=7) to test the guard. It looks less transparent with all that many transitions I have to put in place. I thought one could use those variables that are defined in "Attributes" somehow...
They are of no use here, right? Or maybe I can change the guard variables using those values defined in Attributes and Operations?