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Executable States Panel
Executable StateMachines provide a valuable means of rapidly generating, executing and simulating complex State models. In contrast to dynamic simulation of State Charts using Enterprise Architect's Simulation engine, Executable StateMachines provide a complete language-specific implementation that can form the behavioral 'engine' for multiple software products on multiple platforms.
The 'Executable States' panel provides a number of facilities for working with Executable StateMachines. You can access facilities to configure Analyzer Scripts that determine how code is generated, compiled and executed for the Executable StateMachine. There are commands for you to generate, build and execute the code that runs the simulation, as well as a facility to view the generated code in the built-in code editor.
Available Facilities
Facility |
Description |
See also |
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Statemachine |
Click on the drop-down arrow to display a list of options for working with Executable StateMachine Artifacts to configure, generate and run code-based simulations.
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Code Generation for Executable StateMachines Executable StateMachine Artifact Execution and Simulation of Executable StateMachines Executable StateMachines The Model Wizard Set Up Simulation Script |